Immediate Action Pathfinder (2025)

1. Immediate Actions - Rules - Archives of Nethys: Pathfinder RPG Database

  • Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action.

  • Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it’s not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

    Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.

2. Combat - d20PFSRD

  • Space, Reach, & Threatened... · Improved Dirty Trick · Greater Bull Rush

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3. Rules Questions: Swift/immediate action in a full-round action - Paizo

  • Feb 25, 2014 · A charge is still defined as a full-round action. The rules on swift/free actions state that they can be made DURING a full-round action.

4. Immediate Action | Pathfinder on Roll20 Compendium

  • An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

Immediate Action | Pathfinder on Roll20 Compendium

5. Question about immediate actions - Forums - Paizo

  • Jul 7, 2012 · You may need to provide an example of what you are thinking. Most Immediate Actions are done in response to something else happening.

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6. Immediate Actions in 3.5e/Pathfinder - Fantasy Grounds

Immediate Actions in 3.5e/Pathfinder - Fantasy Grounds

7. immediate and Swift actions - EN World

  • Jun 27, 2014 · The immediate action can take place at any time, but it uses up your NEXT swift action in your NEXT turn (even if you are currently IN that next ...

  • I have recently had a problem with a player (he left the group cause of it) can you do both a swift action and an immediate action in the same round? Page 7 of Rules compendium: "You can also perform an immediate action OR a swift action... (talking about the number of actions performed in a...

immediate and Swift actions - EN World

8. Is there a way to get Extra Swift or Immediate Actions?

  • Nov 7, 2020 · The Ruby Knight Vindicator prestige class from Tome of Battle has the ability Divine Impetus that grants an additional swift action by burning Turn Undead uses.

  • We only get one of these per round. So is there any feat or Class skill that lets you use an Immediate Action more than once? Also, same question for Swift Actions!

9. Actions In Combat :: d20srd.org

  • Pathfinder SRD (Paizo) · BoLS menu icon · d20SRD Facebook · D&D Wiki · BoLS · BoLS ... Much like a swift action, an immediate action consumes a very small amount ...

10. Swift Actions - Pathfinder Kingmaker Wiki - Fandom

  • A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per ...

  • A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve s

Swift Actions - Pathfinder Kingmaker Wiki - Fandom

11. Immediate actions... | EN World Tabletop RPG News & Reviews

  • Jun 28, 2010 · Immediate action : An immediate action is very similar to a swift action ... Pathfinder 2E Healing as a Playstyle in Pathfinder 2e · The-Magic ...

  • ...as a DM I have recently begun experiencing the players exploiting the rules as I see them. One example the has bothered me several times over several sessions and after discussing it with the players I have decided to take the question here, as we still regularly encounter this question...

Immediate actions... | EN World Tabletop RPG News & Reviews

12. Immediate Action - Epic Path

  • Sep 17, 2022 · Much like a swift action, an immediate action consumes a very small ... However, unlike a swift action, an immediate action can be ...

  • Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time, even if it's not your turn.

13. GM is saying swift actions and immediate actions are the same deal

  • Jun 27, 2014 · D&D 3.5 and Pathfinder · GM is saying swift actions and immediate ... immediate action or a swift action...). It's clear from the Rules ...

  • GM is saying swift actions and immediate actions are the same deal

14. Things to do with swift/immediate actions - The Gaming Den

  • Mar 19, 2014 · tussock wrote: So Improved Grapple should be a swift action, and drawing a weapon, and quickened spells, and commanding a pet or controllable ...

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15. Swift Action | Pathfinder on Roll20 Compendium

  • A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action.

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

Swift Action | Pathfinder on Roll20 Compendium

16. Complete list of Swift and Immediate spells

  • Oct 3, 2022 · Pathfinder Class Tier List ... Hence, updating to current rules which have swift/immediate actions will shift the free action to a swift action.

  • Work in progress, but nearing completion? Thanks to Eridanis for the original alphabetical list, below. I worked this a little at a time, until i decided to finish and format it. THIS LIST IS A CHAMELEON LIST, and a few spells are below their original level. The original spell levels are in the alphabetical lists. SWIFT 91 spells (chameleon access)

17. Immediate Action Drills - WELCOME TO THE HOME OF THE REAPERS

  • Immediate action drills are drills designed to provide swift and positive small unit reaction 10 enemy visual or physical contact.

  • This chapter describes and discusses immediate action drills as they can be developed and used by infantry elements. They can, however, be just as profitably developed and used by any dismounted...

Immediate Action Drills - WELCOME TO THE HOME OF THE REAPERS

18. Actions - Pathfinder: Kingmaker Wiki - Fandom

  • A swift action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. You can perform only a single ...

  • In Pathfinder: Kingmaker, combat is broken down into 6 second intervals called rounds. During a single round, a character can make a limited number of actions. An action's type tells you how long the action takes to perform (within the framework of the 6-second combat round). Character movement is also treated in terms of actions. There are five types of actions: Standard Action Move Action Full Round Action Swift Action Free Action In a normal round, you can either perform a standard action and

Actions - Pathfinder: Kingmaker Wiki - Fandom

19. [PDF] Systemwide Guidance: Immediate Action/Rapid Response and ...

  • Mar 1, 2023 · Assist with rescue teams, if necessary. 4. Act as a "pathfinder" for Tactical Team personnel. a. Direct to last known location of subject(s).

20. Actions in Combat - Rules - Archives of Nethys: Starfinder RPG Database

  • Pathfinder RPG (2nd Edition) ... Regardless, you can't take a full action if you're unable to take a standard action, a move action, and a swift action.

  • Chapter 8: Tactical RulesSource Starfinder Core Rulebook pg. 244The specific actions you can perform in combat are detailed in this section. For quick reference, specific combat actions are organized by their type in the Actions in Combat sidebar. Actions in Combat Standard Action Activate an item Attack (melee or ranged) Cast a spell Combat maneuver Concentrate to maintain a spell Covering fire Dismiss a spell Feint Fight defensively Harrying fire Total defense Use a special ability Move Action Crawl Direct or redirect an effect Draw or sheathe a weapon Guarded step Manipulate an item Move your speed Reload Stand up Swift Action Change grips Drop prone Full Action Charge Coup de grace Fight defensively Full attack Run Withdraw Reaction Attack of opportunity Other Actions Combat banter Delay Drop an item Ready an action Use a skillSource Starfinder Core Rulebook pg. 244An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. In a normal round, you can perform one standard action, one move action, and one swift action, or you can instead perform one full action. Most characters will rarely perform swift actions, though occasionally using a special ability or class feature is a swift action. You can use your standard action to perform either a move action or a swift action, if you wish, and you can...

21. Pathfinder Basics - Final Fantasy d20

  • A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single ...

  • The Core Mechanic: Whenever you attempt an action that has some chance of failure, you roll a twenty-sided die (d20). To determine if your character succeeds at a task you do this: Roll a d20. Add any relevant modifiers. Compare [...]

Pathfinder Basics - Final Fantasy d20

22. [PDF] Starfinder Quick-Reference Rules Sheet - Pathfinder Society Ulm

  • Reloading a weapon is normally a move action, which includes retrieving the needed battery or ammunition. See page 247. Swift Actions. Swift actions are rare in ...

23. Infinity: Su-Jian Immediate Action Unit-INF280381 - Siren Games

  • Pathfinder 2nd · Root · Shadowrun · Splittermond · Starfinder · Warhammer Fantasy RPG ... Infinity: Su-Jian Immediate Action Unit. Product.Nr.: INF280381.

  • The Sù-Jiàn Program, “The Swift Sword”, is the weapons system of the future. It goes beyond tactical exoskeletons and other concepts of modern war. It is a sure bet for  progress. A jump into the future. The first step towards a war machine being a true extension of man’s will. The sublimation of the virtual warrior […][…] The Sù-Jiàn Program is the jewel in the crown of Yu Jing’s military industry. A Remote Presence Heavy Infantry with variable morphology. The key to its success is the integration of Remote Presence technology, the supposedly PanOceanian great achievement, into Yu Jing’s military specialty: its famous Heavy Infantry armor. Usually, servo-powered armors are slow and heavy, while what was sought was the opposite, nimbleness and mobility. To that end, instead of creating and developing hardware improvements, it was decided to remove the human operator.After the achievements in terms of hardware from the Karakuri Project, it was necessary to go beyond them and create a precise interface able to reflect quickly and exactly the movements and intentions of its remote operator. The pilot had to become his own armor. For this purpose, it was vital that the remote interface allowed a direct connection with its operator. New neural connections had to be created that would work within the reduced space of a human sized exoskeleton.Through the interface, a pilot feels the sensation of the exoskeleton getting ready for action. The energy concentrates in the limbs’ accumul...

Infinity: Su-Jian Immediate Action Unit-INF280381 - Siren Games
Immediate Action Pathfinder (2025)
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